Nina the Killer - Kocchi Muite Baby
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Nina the Killer - Kocchi Muite Baby - оригинальный текст песни, перевод, видео
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@name keypad
@inputs E:wirelink
@outputs
@persist [Targ Player]:entity A Pass:string IncPass:string Fclk Sclk F
@trigger
interval(50)
#F++
if(first()){
E:egpClear()
Pass="258"
F=0
E:egpBox(10,vec2(256,256),vec2(512,512))
E:egpBoxOutline(11,vec2(256,256),vec2(220,320))
E:egpBoxOutline(12,vec2(256,265),vec2(220,223))
E:egpBoxOutline(14,vec2(256,125),vec2(210,50))
E:egpRoundedBoxOutline(13,vec2(256,395),vec2(150,30))
E:egpText(15,"Password",vec2(156,102))
E:egpSize(15,40)
E:egpFont(14,"Arial")
E:egpCircle(16,vec2(196,395),vec2(14,14))
E:egpMaterial(10,"console/background01_widescreen")
E:egpColor(10,vec(100,100,100))
for (I=1,3){
for (J=1,3){
F++
E:egpBox(F,vec2(J*80+100,I*80+100),vec2(44,44))
}}
for(I=1,9){
E:egpMaterial(I,"gui/silkicons/star")
}}
for (I=1,numPlayers()) {
Player = players()[I,entity]
DistW = entity():pos():distance(Player:pos())
if (DistW < 80) {
if (Player:pos():distance(entity():pos())<Targ:pos():distance(entity():pos())) {
Targ = Player
}}}
if (entity():pos():distance(Targ:pos())>80) {Targ = noentity()}
if (changed(Targ:keyUse())&Targ:keyUse()) {
CurPos = E:egpCursor(Targ)
for(I=1,9){
CPos1 = E:egpPos(I) - E:egpSize(I)/2
CPos2 = E:egpPos(I) + E:egpSize(I)/2
if(inrange(CurPos,CPos1,CPos2)){
IncPass+=I:toString()
E:egpSetText(15,IncPass)
setName(A:toString()+" "+IncPass)
}}}
if(Targ:keyUse()){
CurPos = E:egpCursor(Targ)
Slider1 = E:egpPos(16) - E:egpSize(16)/2
Slider2 = E:egpPos(16) + E:egpSize(16)/2
if(inrange(CurPos,Slider1,Slider2)){
E:egpPos(16,vec2(CurPos:x(),395))
}}else{E:egpPos(16,vec2(196,395))}
if(E:egpPos(16):x()<196){E:egpPos(16,vec2(196,395))}
if(E:egpPos(16):x()>316){E:egpPos(16,vec2(316,395))}
@inputs E:wirelink
@outputs
@persist [Targ Player]:entity A Pass:string IncPass:string Fclk Sclk F
@trigger
interval(50)
#F++
if(first()){
E:egpClear()
Pass="258"
F=0
E:egpBox(10,vec2(256,256),vec2(512,512))
E:egpBoxOutline(11,vec2(256,256),vec2(220,320))
E:egpBoxOutline(12,vec2(256,265),vec2(220,223))
E:egpBoxOutline(14,vec2(256,125),vec2(210,50))
E:egpRoundedBoxOutline(13,vec2(256,395),vec2(150,30))
E:egpText(15,"Password",vec2(156,102))
E:egpSize(15,40)
E:egpFont(14,"Arial")
E:egpCircle(16,vec2(196,395),vec2(14,14))
E:egpMaterial(10,"console/background01_widescreen")
E:egpColor(10,vec(100,100,100))
for (I=1,3){
for (J=1,3){
F++
E:egpBox(F,vec2(J*80+100,I*80+100),vec2(44,44))
}}
for(I=1,9){
E:egpMaterial(I,"gui/silkicons/star")
}}
for (I=1,numPlayers()) {
Player = players()[I,entity]
DistW = entity():pos():distance(Player:pos())
if (DistW < 80) {
if (Player:pos():distance(entity():pos())<Targ:pos():distance(entity():pos())) {
Targ = Player
}}}
if (entity():pos():distance(Targ:pos())>80) {Targ = noentity()}
if (changed(Targ:keyUse())&Targ:keyUse()) {
CurPos = E:egpCursor(Targ)
for(I=1,9){
CPos1 = E:egpPos(I) - E:egpSize(I)/2
CPos2 = E:egpPos(I) + E:egpSize(I)/2
if(inrange(CurPos,CPos1,CPos2)){
IncPass+=I:toString()
E:egpSetText(15,IncPass)
setName(A:toString()+" "+IncPass)
}}}
if(Targ:keyUse()){
CurPos = E:egpCursor(Targ)
Slider1 = E:egpPos(16) - E:egpSize(16)/2
Slider2 = E:egpPos(16) + E:egpSize(16)/2
if(inrange(CurPos,Slider1,Slider2)){
E:egpPos(16,vec2(CurPos:x(),395))
}}else{E:egpPos(16,vec2(196,395))}
if(E:egpPos(16):x()<196){E:egpPos(16,vec2(196,395))}
if(E:egpPos(16):x()>316){E:egpPos(16,vec2(316,395))}
@name клавиатура
@Inputs E: WireLink
@Outputs
@persist [Targ Player]: Entity A Pass: String Incpass: String fclk sclk f
@вызывать
интервал (50)
#F ++
if (first ()) {
E: EGPCLEAR ()
Pass = "258"
F = 0
E: EGPBOX (10, VEC2 (256,256), VEC2 (512,512))
E: EGPBoxoutline (11, VEC2 (256 256), VEC2 (220,320))
E: EGPBoxoutline (12, VEC2 (256 265), VEC2 (220,223))
E: EGPBoxoutline (14, VEC2 (256,125), VEC2 (210,50))
E: EgproundedBoxoutline (13, VEC2 (256 395), VEC2 (150,30))
E: EGPText (15, «пароль», VEC2 (156,102))
E: EGPSize (15,40)
E: EGPFONT (14, "Arial")
E: EGPCircle (16, VEC2 (196,395), VEC2 (14,14))
E: EGPMaterial (10, "Консоль/фоновая 01_widescreen")
E: EGPColor (10, VEC (100 100 100))
для (i = 1,3) {
для (j = 1,3) {
F ++
E: EGPBox (F, VEC2 (J*80+100, I*80+100), VEC2 (44,44))
}}
для (i = 1,9) {
E: EGPMaterial (I, "GUI/SILKICONS/ЗВЕЗДА")
}}
for (i = 1, numplayers ()) {
Player = Player () [i, Entity]
DISTW = ENTITY (): POS (): расстояние (Player: pos ())
if (distw <80) {
if (player: pos (): distance (entity (): pos ())
Targ = игрок
}}}
if (entity (): pos (): distance (targ: pos ())> 80) {targ = noEntity ()}
if (изменил (targ: keyuse ()) & targ: keyuse ()) {
Curpos = e: egpcursor (targ)
для (i = 1,9) {
CPOS1 = E: egppos (i) - E: Egpsize (i)/2
Cpos2 = e: egppos (i) + e: egpsize (i)/2
if (inrange (curpos, cpos1, cpos2)) {
Incpass+= i: toString ()
E: EgpSettext (15, Incpass)
setName (a: toString ()+""+incpass)
}}}
if (targ: keyuse ()) {
Curpos = e: egpcursor (targ)
Slider1 = e: egppos (16) - e: egpsize (16)/2
Slider2 = e: egppos (16) + e: egpsize (16)/2
if (inrange (curpos, slider1, slider2)) {
E: Egppos (16, Vec2 (curpos: x (), 395))
}} else {e: egppos (16, vec2 (196,395))}
if (e: egppos (16): x () <196) {e: egppos (16, vec2 (196,395))}
if (e: egppos (16): x ()> 316) {e: egppos (16, vec2 (316,395)}}}
@Inputs E: WireLink
@Outputs
@persist [Targ Player]: Entity A Pass: String Incpass: String fclk sclk f
@вызывать
интервал (50)
#F ++
if (first ()) {
E: EGPCLEAR ()
Pass = "258"
F = 0
E: EGPBOX (10, VEC2 (256,256), VEC2 (512,512))
E: EGPBoxoutline (11, VEC2 (256 256), VEC2 (220,320))
E: EGPBoxoutline (12, VEC2 (256 265), VEC2 (220,223))
E: EGPBoxoutline (14, VEC2 (256,125), VEC2 (210,50))
E: EgproundedBoxoutline (13, VEC2 (256 395), VEC2 (150,30))
E: EGPText (15, «пароль», VEC2 (156,102))
E: EGPSize (15,40)
E: EGPFONT (14, "Arial")
E: EGPCircle (16, VEC2 (196,395), VEC2 (14,14))
E: EGPMaterial (10, "Консоль/фоновая 01_widescreen")
E: EGPColor (10, VEC (100 100 100))
для (i = 1,3) {
для (j = 1,3) {
F ++
E: EGPBox (F, VEC2 (J*80+100, I*80+100), VEC2 (44,44))
}}
для (i = 1,9) {
E: EGPMaterial (I, "GUI/SILKICONS/ЗВЕЗДА")
}}
for (i = 1, numplayers ()) {
Player = Player () [i, Entity]
DISTW = ENTITY (): POS (): расстояние (Player: pos ())
if (distw <80) {
if (player: pos (): distance (entity (): pos ())
}}}
if (entity (): pos (): distance (targ: pos ())> 80) {targ = noEntity ()}
if (изменил (targ: keyuse ()) & targ: keyuse ()) {
Curpos = e: egpcursor (targ)
для (i = 1,9) {
CPOS1 = E: egppos (i) - E: Egpsize (i)/2
Cpos2 = e: egppos (i) + e: egpsize (i)/2
if (inrange (curpos, cpos1, cpos2)) {
Incpass+= i: toString ()
E: EgpSettext (15, Incpass)
setName (a: toString ()+""+incpass)
}}}
if (targ: keyuse ()) {
Curpos = e: egpcursor (targ)
Slider1 = e: egppos (16) - e: egpsize (16)/2
Slider2 = e: egppos (16) + e: egpsize (16)/2
if (inrange (curpos, slider1, slider2)) {
E: Egppos (16, Vec2 (curpos: x (), 395))
}} else {e: egppos (16, vec2 (196,395))}
if (e: egppos (16): x () <196) {e: egppos (16, vec2 (196,395))}
if (e: egppos (16): x ()> 316) {e: egppos (16, vec2 (316,395)}}}